INTRODUCE : Learn to play bridge free, Without Teacher Learning Bridge is a blog tries to introducing how to play Bridge, with a motivational story for anyone who wants to learn bridge for beginners with accompanying exercises, I have ever experienced about 28 years ago, may be useful.
Monday, 19 March 2012
Against Opening 3 answers
Partners must pass, if in danger of having only two winners, as well as if in a state of danger not only had three winners, but if the partner has more than what is required, then the partner must raise pre-emtive this bid.
For example, to bid pre-emtive 3C, in a dangerous state of responders had 4 winners, while opener only expect 2 winner, so there is still excess 4-2 = 2 winner, therefore, raise the opener to bid five clubs.
In the opener's hand there are 9-2 = 7 winner, responders had 4 winners, all of them a total of 11 winners, enough to bid at the 5.
Winner or playing a card trick is not to be defeated by an opponent, for example AKQJ1098, the composition has a case of cards 7 winner, winner easy to calculate if a series of cards, but it is rather difficult if not a series or sequence cards from Ace to bottom.
Winner can be calculated from the fee - card
example:
AKQJ = 4 winner AKJ = 2 ½ winner
AKQ = 3 winner AQ10 = 2 winner
KQJ = 2 winner QJ = ½ winner
QJ10 = 1 winner AJ10 = 1 ½ winner
Winner of the card counted length / long suit:
Trump card which is more than 3 cards if supported partner count 1 winner
If you do not have the support of partners is calculated ½ winner
Trump Card is not / side suit
4 ½ count card winner
5 calculated a card winner
Example: how to calculate the winner in the hands of the card handles opener:
Handle of Card Honor - Winner long suit Total
♠ x - - -
♥ KQJxxxx 2 4 6
♦ J109x ½ ½ 1
♣ x - - -
------- -------- ------
2 ½ 4 ½ 7
Opening 3H when we as a responder can count cards in the hands of our victory if we do have three wins so we can close it with 4H.
Example: how to calculate the winner in the hands of the card handles responder:
Handle of Card Honor - Winner long suit Total
♠ AKxxx 2 - 2
♥ xx - - -
♦ Axxx 1 - 1
♣ xxx 1 - -
------- -------- ------
- - 4
Supplement:
Contact game for minor color Diamond and Club is 5C/5D or 11 wins
Game contract for major color Heart and Spade is 4H/4S or 10 wins
Thursday, 15 March 2012
Opening Of Two Answers
0-6 points each hand, a weak grip regardless of the response distribution is however better "pass"
The handle to the 7-9 point, doing his own bid with 5 color sheets.
Positive response in the colors carried by a five-color sheet and 8 points or more.
Example: The answer to the spade grip
Opening Responder
2C 2S
♠ A J x x x - ♥ K x x - ♦ x xx - ♣ x x
Example: Answers to Hard Handle
Opening Responder
2C 2H
♠ K J x x - ♥ Q10 x x - ♦ K x x - ♣ x x
Example: The answer to the Diamond Grip
Opening Responder
2C 2D
♠ A x x - ♥ x x - ♦ K 10 9 x x - ♣ x x x
Example: The answer to the Club Handbook
Opening responder
2C 3C
♠Void - ♥ Q J x - ♦ Q J xx - ♣ Q 10 xxx
Description: "x" is a sheet of numbers that are not accounted for 2,3,4 ............ 10.
Positive response in No Trump, performed also with 8 points, or more to handle Balance, without color five sheets or more.
If no color balance sheet of the answer to 5 NT / no trump
Example: Opening 2H then responder 2NT
Cards without a handle 5 sheets of color
a. ♠ A 10 x - ♥ K xxx - ♦ Q10 x - ♣ K10x
b. ♠ A 10 x - ♥ K xx x - ♦ xx x - ♣ 10xx
c. ♠ J xx - ♥ KQ xx - ♦ Q10 x - ♣ 10 xxx
d. ♠ A 10 x - ♥ KJ 10 x - ♦ xx - ♣ Q J10 x
Then after opening the responder rebid the 4 possible offer sheet.
For example: Opener Responder
2D 2NT
3C 3H
And led to an invitation to play "Game"
The answer to 2NT opening
If the responder has a value of 0-6 should not "pass" even though only 4 sheets of color offer to
the opener and captain, regardless of the responder can rebid opener "pass" or make their own
decisions to play the game
Example: 2NT Opener responder 3D
Opener 3NT responder pass
Only invited to play the game
2NT Opener responder 3D
3NT Opener responder 5D game with a decision to D a strong grip and has a
singleton or void a particular color
If you have a point 7 up responder should try to get to play with the conventions slam (ask for
the number of As opening)
For example: Opener 2NT responder 3H
Opener 3NT Responder 4C / As the convention asked to play slam invite
responder H 4H with a strong grip and have singleton or void
in certain colors
Or the opposite convention by opening
For example: Opener 2NT responder 3H
Opener 3NT responder 4H
4NT Opener As the responder asks the convention and take slam decision to play
The handle to the 7-9 point, doing his own bid with 5 color sheets.
Positive response in the colors carried by a five-color sheet and 8 points or more.
Example: The answer to the spade grip
Opening Responder
2C 2S
♠ A J x x x - ♥ K x x - ♦ x xx - ♣ x x
Example: Answers to Hard Handle
Opening Responder
2C 2H
♠ K J x x - ♥ Q10 x x - ♦ K x x - ♣ x x
Example: The answer to the Diamond Grip
Opening Responder
2C 2D
♠ A x x - ♥ x x - ♦ K 10 9 x x - ♣ x x x
Example: The answer to the Club Handbook
Opening responder
2C 3C
♠Void - ♥ Q J x - ♦ Q J xx - ♣ Q 10 xxx
Description: "x" is a sheet of numbers that are not accounted for 2,3,4 ............ 10.
Positive response in No Trump, performed also with 8 points, or more to handle Balance, without color five sheets or more.
If no color balance sheet of the answer to 5 NT / no trump
Example: Opening 2H then responder 2NT
Cards without a handle 5 sheets of color
a. ♠ A 10 x - ♥ K xxx - ♦ Q10 x - ♣ K10x
b. ♠ A 10 x - ♥ K xx x - ♦ xx x - ♣ 10xx
c. ♠ J xx - ♥ KQ xx - ♦ Q10 x - ♣ 10 xxx
d. ♠ A 10 x - ♥ KJ 10 x - ♦ xx - ♣ Q J10 x
Then after opening the responder rebid the 4 possible offer sheet.
For example: Opener Responder
2D 2NT
3C 3H
And led to an invitation to play "Game"
The answer to 2NT opening
If the responder has a value of 0-6 should not "pass" even though only 4 sheets of color offer to
the opener and captain, regardless of the responder can rebid opener "pass" or make their own
decisions to play the game
Example: 2NT Opener responder 3D
Opener 3NT responder pass
Only invited to play the game
2NT Opener responder 3D
3NT Opener responder 5D game with a decision to D a strong grip and has a
singleton or void a particular color
If you have a point 7 up responder should try to get to play with the conventions slam (ask for
the number of As opening)
For example: Opener 2NT responder 3H
Opener 3NT Responder 4C / As the convention asked to play slam invite
responder H 4H with a strong grip and have singleton or void
in certain colors
Or the opposite convention by opening
For example: Opener 2NT responder 3H
Opener 3NT responder 4H
4NT Opener As the responder asks the convention and take slam decision to play
Monday, 12 March 2012
If you are a responder
Responder answers the bidding opening at level 1
If the opening bid level I partner with one of the suit, as far as possible tried to be bidding continues to run despite having a weak card. With a weak card, lowest answer is the best answer.
The answer to this first level opening bid, rather than the power of the card depends on the respondent. If only the minimum power range of between 6-10 points and can not bid twice, would be more profitable to raise than the suit partner bid his own suit, especially if the partner is a major bid suit ( ♥ / ♠ or Heart / Spade).
But if have at least 11 points, must be cultivated in order to bid twice, because the grip is too strong to raise the level of bid Opener. With this grip, better suit their own bid, and then support the suit Opener.
Below is described Responder answers to suit opening bid at a level that consists of:
1. Raise (Raise the opener colors are negotiable)
This answer applies when responder has a color offered opener, at least x x x x or Q x x or J10x.
Description: "x" is a sheet of numbers between 2,3,4 ............. 10.
Example:
Opener Responder
1D 2D
Generally, if want to play unless the trump suit or color, at least in his hands there are 8 or 7 trump
trump strong colors mean number of copies owned by opener and responder.
If the Responder replied;
a. Raise Single (example: 1 ♠ 2 ♠ answered) have at least 6-10 points, and has a trump
support xxxx or Jxx.
b. Jump Raise (example: 1 ♠ 3 ♠ answered), at least have 13-16 points and a "game-force".
Respondents must have the support of at least Jxxx or even more.
Because if only with three trumps, although strong (eg KJx) but still not enough because
there is a possibility Opener only have 4 trump a weak (Q10xx)
c. Double Jump Raise (1 ♠ 4 ♠ answered), holding at least five trumps, there is a singleton or void,
and no more than 9 HCP.
Example: a singleton grip on the heart
S ♠ J9852
H ♥ 10
D ♦ AK73
C ♣ J42
Example: void grip on the Diamond
S ♠ Q10972
H ♥ AK109
D ♦ -
C ♣ J862
2. New Suit (new color)
a. Answer a new color from the Responder is not to jump (Jump Non Response) This answer is
"forcing for one round".
This means that Opener should not pass for one round, because the answer is rather unusual
with this answer Responder shows have a handle ...... 6 to 18 point.
If the answer based on the minimum point Responder, Responder will not bid further,
except to the Opener rebid is forcing (forcing bid).
o One Over One (1 ♦ answered 1 ♥ / 1 ♠).
This is done if the answer can not support the suit and have a biddable suit Opener.
The requirement of at least 6 points.
o Two Over One (1 ♠ answered 2 ♣ / 2 ♦)
Answer 2 with this suit, there must be at least 10 points.
b. Answer a new color from the Responder is performed by leaping (Jump Shift Response)
for example 1 ♥ answered 2 ♠ or 3 ♣ / 3 ♦.
This response is the strongest, invites Opener to go to the slam, with at least 19 points,
has a long and strong suit, or trump strong to support the suit Opener.
Opener Against this answer should not pass.
Slam is a contract to win six odd tricks (called a small slam, small slam or to win seven
odd tricks (called a grand slam, slam big)
3. No Trump
No answers in Trump made the point that counted only HCP, while the short suit
does not count.
If responder holds the minimum entry point (less than 6 HCP) better pass.
INT Do not answer if it can answer the one in suit, unless INT is the lowest response.
No answers in Trump is comprised of:
o Simple (1 ♣ / 1 ♦ / 1 ♥ / 1 ♠ answered INT, with 6-9 HCP.
o Jump (1 ♣ / 1 ♦ / 1 ♥ / 1 ♠ 2NT answer), with 13-15 HCP, which is not at all suit-bid
should be protected and at least 2 cards in the suit that the bid-Opener.
o Double Jump (1 ♣ / 1 ♦ / 1 ♥ / 1 ♠ answered 3NT), with 16-18 HCP, the three other
suits Opener.
4. Free Bid
As explained above, that if the partner to bid opening and a second-hand that is opposite
to the left ( you know : Left Hand Opponent) Opener pass, Responder must still try to open
the bidding even though the card is rather weak (6 points).
But when the second hand to over call, then the answer to a Responder on the level showed a
somewhat decent power. Answer by passing the opponents over call is called Free-Bid.
Example: bid
S / Opener W / LHO N / Responder E
1C 1S 2D
The terms for Free-Bid:
a. In No Trump, made with 10-12 HCP, Balance and there is no good biddable suit.
b. In the suit, made with at least 9 points, there is a pretty good biddable suit.
If the opening bid level I partner with one of the suit, as far as possible tried to be bidding continues to run despite having a weak card. With a weak card, lowest answer is the best answer.
The answer to this first level opening bid, rather than the power of the card depends on the respondent. If only the minimum power range of between 6-10 points and can not bid twice, would be more profitable to raise than the suit partner bid his own suit, especially if the partner is a major bid suit ( ♥ / ♠ or Heart / Spade).
But if have at least 11 points, must be cultivated in order to bid twice, because the grip is too strong to raise the level of bid Opener. With this grip, better suit their own bid, and then support the suit Opener.
Below is described Responder answers to suit opening bid at a level that consists of:
1. Raise (Raise the opener colors are negotiable)
This answer applies when responder has a color offered opener, at least x x x x or Q x x or J10x.
Description: "x" is a sheet of numbers between 2,3,4 ............. 10.
Example:
Opener Responder
1D 2D
Generally, if want to play unless the trump suit or color, at least in his hands there are 8 or 7 trump
trump strong colors mean number of copies owned by opener and responder.
If the Responder replied;
a. Raise Single (example: 1 ♠ 2 ♠ answered) have at least 6-10 points, and has a trump
support xxxx or Jxx.
b. Jump Raise (example: 1 ♠ 3 ♠ answered), at least have 13-16 points and a "game-force".
Respondents must have the support of at least Jxxx or even more.
Because if only with three trumps, although strong (eg KJx) but still not enough because
there is a possibility Opener only have 4 trump a weak (Q10xx)
c. Double Jump Raise (1 ♠ 4 ♠ answered), holding at least five trumps, there is a singleton or void,
and no more than 9 HCP.
Example: a singleton grip on the heart
S ♠ J9852
H ♥ 10
D ♦ AK73
C ♣ J42
Example: void grip on the Diamond
S ♠ Q10972
H ♥ AK109
D ♦ -
C ♣ J862
2. New Suit (new color)
a. Answer a new color from the Responder is not to jump (Jump Non Response) This answer is
"forcing for one round".
This means that Opener should not pass for one round, because the answer is rather unusual
with this answer Responder shows have a handle ...... 6 to 18 point.
If the answer based on the minimum point Responder, Responder will not bid further,
except to the Opener rebid is forcing (forcing bid).
o One Over One (1 ♦ answered 1 ♥ / 1 ♠).
This is done if the answer can not support the suit and have a biddable suit Opener.
The requirement of at least 6 points.
o Two Over One (1 ♠ answered 2 ♣ / 2 ♦)
Answer 2 with this suit, there must be at least 10 points.
b. Answer a new color from the Responder is performed by leaping (Jump Shift Response)
for example 1 ♥ answered 2 ♠ or 3 ♣ / 3 ♦.
This response is the strongest, invites Opener to go to the slam, with at least 19 points,
has a long and strong suit, or trump strong to support the suit Opener.
Opener Against this answer should not pass.
Slam is a contract to win six odd tricks (called a small slam, small slam or to win seven
odd tricks (called a grand slam, slam big)
3. No Trump
No answers in Trump made the point that counted only HCP, while the short suit
does not count.
If responder holds the minimum entry point (less than 6 HCP) better pass.
INT Do not answer if it can answer the one in suit, unless INT is the lowest response.
No answers in Trump is comprised of:
o Simple (1 ♣ / 1 ♦ / 1 ♥ / 1 ♠ answered INT, with 6-9 HCP.
o Jump (1 ♣ / 1 ♦ / 1 ♥ / 1 ♠ 2NT answer), with 13-15 HCP, which is not at all suit-bid
should be protected and at least 2 cards in the suit that the bid-Opener.
o Double Jump (1 ♣ / 1 ♦ / 1 ♥ / 1 ♠ answered 3NT), with 16-18 HCP, the three other
suits Opener.
4. Free Bid
As explained above, that if the partner to bid opening and a second-hand that is opposite
to the left ( you know : Left Hand Opponent) Opener pass, Responder must still try to open
the bidding even though the card is rather weak (6 points).
But when the second hand to over call, then the answer to a Responder on the level showed a
somewhat decent power. Answer by passing the opponents over call is called Free-Bid.
Example: bid
S / Opener W / LHO N / Responder E
1C 1S 2D
The terms for Free-Bid:
a. In No Trump, made with 10-12 HCP, Balance and there is no good biddable suit.
b. In the suit, made with at least 9 points, there is a pretty good biddable suit.
Saturday, 10 March 2012
opening of the base rate of 3
Opening for 3C, 3D, 3H, 3S
The opening of the base 3 can serve to confuse the opponent that can not give each other information, so that the opponent loses control of his best contract, this opening will be effective for the offensive, but to state this kind of defensive cards less useful.
Opening 3C, 3D, 3H, 3S also called Pre-emtive bid
Pre-emtive not show a strong card, but otherwise showed a weak card and did not even qualify for the opening of the opening level 1 and level 2, but has a particular color or colors offered long sheets having a minimum of 7 pieces, at least seven victories for the state of danger , and the sixth victory in a state of danger, that the contract is willing to take risks down to not fulfill the contract, let down in a state of danger or 2 down 3 in a state of danger.
Contract must obtain a minimum of level 3, 9 Victory to fulfill the contract.
Example: Pre-emtive card hand 3C
♠- 952 or ♠- Q1073
♥-7 ♥-
♦-105 ♦-86
♣-AKQ10974 ♣-AK109874
Example: Pre-emtive card hand 3D
♠- K84 or ♠- 53
♦-KQJ109542 ♦-AQJ109854
♣-5 ♣-K10
Example: Pre-emtive card hand 3H
♠-32 or ♠-
♣-9 ♣-1086
Example: Pre-emtive card hand 3S
♠-KQJ10963 or ♠-AKQJ1096
♣-8 ♣-93
The example above is one of the opening level 3 or Pre-emtive bid but the combination and distribution of cards is varied during our many practice we will have a lot of diverse card distribution as long as it does not violate the terms of the pre-emtive we should not hesitate to do the pre-emtive bid to become the opponent confused and could not communicate in the bidding.
So from the example of opening a 3D card can be concluded at least 7 pieces offered on the card and have a 8-10 point.
examples of bidding
S W N T
3C ? pass ?
East and West will find it hard to communicate if the handle can only be for the opening at level 1 or 2.
The opening of the base 3 can serve to confuse the opponent that can not give each other information, so that the opponent loses control of his best contract, this opening will be effective for the offensive, but to state this kind of defensive cards less useful.
Opening 3C, 3D, 3H, 3S also called Pre-emtive bid
Pre-emtive not show a strong card, but otherwise showed a weak card and did not even qualify for the opening of the opening level 1 and level 2, but has a particular color or colors offered long sheets having a minimum of 7 pieces, at least seven victories for the state of danger , and the sixth victory in a state of danger, that the contract is willing to take risks down to not fulfill the contract, let down in a state of danger or 2 down 3 in a state of danger.
Contract must obtain a minimum of level 3, 9 Victory to fulfill the contract.
Example: Pre-emtive card hand 3C
♠- 952 or ♠- Q1073
♥-7 ♥-
♦-105 ♦-86
♣-AKQ10974 ♣-AK109874
Example: Pre-emtive card hand 3D
♠- K84 or ♠- 53
♥-10 ♥-10
♣-5 ♣-K10
Example: Pre-emtive card hand 3H
♠-32 or ♠-
♥-AKJ10854 ♥-KQJ109854
♦-Q64 ♦-A2
♣-9 ♣-1086
Example: Pre-emtive card hand 3S
♠-KQJ10963 or ♠-AKQJ1096
♥-A4 ♥-74
♦-1064 ♦-62
♣-8 ♣-93
The example above is one of the opening level 3 or Pre-emtive bid but the combination and distribution of cards is varied during our many practice we will have a lot of diverse card distribution as long as it does not violate the terms of the pre-emtive we should not hesitate to do the pre-emtive bid to become the opponent confused and could not communicate in the bidding.
So from the example of opening a 3D card can be concluded at least 7 pieces offered on the card and have a 8-10 point.
examples of bidding
S W N T
3C ? pass ?
East and West will find it hard to communicate if the handle can only be for the opening at level 1 or 2.
Wednesday, 7 March 2012
Bidding Process
1.Players are expressed as the divisor in a duplicate board, make an offer
first, then the player left of the divider to the second offer, and
thereafter each player in turn make an offer according to a clockwise
direction.
Duplicate board is a duplicate board containing a pack of cards are provided for each division to be played in one session. Each board is numbered and available space to accommodate the four-four grip, with a North, East, South, and West.
2. A bid stated a number of odd trick of one to seven, and a denomination. Denomination of the game with a rank order of the lowest are: Clubs, Diamonds, Hearts, Spades, and No Trump.
Odd Trick is every trick a surplus of six-party trick to be won Declarer.
Offers are 32 kinds, from the lowest 1 Club up to the highest 7 No Trump. Each denomination has 7 levels of bidding.
example:
1. Club – C 1 Diamond – D 1 Heart-H 1 Spades- S 1 No Trump – NT
2. Club – C 2 Diamond – D 2 Heart-H 2 Spades- S 2 No Trump – NT
3. Club – C 3 Diamond – D 3 Heart-H 3 Spades- S 3 No Trump – NT
4. Club – C 4 Diamond – D 4 Heart-H 4 Spades- S 4 No Trump – NT
5. Club – C 5 Diamond – D 5 Heart-H 5 Spades- S 5 No Trump – NT
6. Club – C 6 Diamond – D 6 Heart-H 6 Spades- S 6 No Trump – NT
7. Club – C 7 Diamond – D 7 Heart-H 7 Spades- S 7 No Trump – NT
3. A bid to overcome the previous bid if the offer states the same number of odd tricks in a higher denomination, or the number of odd tricks larger in any other denomination.
4. The offer period ends when all four players pass, or if after three players pass in sequence according to the rotation; card has been opened in an opening lead an outside pass turn accepted.
5. Apart form the offer as mentioned above, namely that states a number of odd-trick and a denomination, which also is a form of bidding is a pass, double, and redouble.
6. Zone organization may establish other methods to make an offer, to the Far East Zone , where the organization GABSI Bridge in Indonesia into one of its members, introduced the bidding process set forth writing (Commonly called the Silent Bid), using the symbol-symbols as follows:
Club / ♣ - is expressed by C
Diamond / ♦ - is expressed by D
Heart / ♥ - represented by H
Spade / ♠ - is expressed by S
No Trump - is expressed by S
Double - represented by X
Redouble - expressed by XX
Pass - expressed by /
The end fitting - given by / /
Let’s Practice The Opening 2S
Previous paper is Exercise 8: Let's Practice Opening 2H, Now Let's Test the ability to think and apply it to the game by
Opening 2S
You are in the position of the East, let's say you do not know the cards of your opponent, how after you compiled the following card distribution, card your opponent in a closed state in the South and the North we will try to practice honesty in not open or view the detailed distribution of before you think how to fulfill the contract, do not ever see my opponent for a while because you will test your own skills with your thoughts and strategies will be applied in the management of the game if you are able to fulfill the contract 8 victory?, When you are in the South East Lead Club 5, the West as a dummy open the card now what do you think?
The course deals
T S W N
2S pass pass pass
W
♠-86
♥-Q742
♦-J103
♣-8642
S (card enclosed) N (card enclosed )
T
♠- AQ1052
♥-K53
♦-KQ6
♣-K9
Well Let's Think with:
First we look at the Trump Card Spade glance it is not profitable because there is no honor there, it is impossible to play the ace of spades hand, then continue with the Q, it's called surrender, when athletes are required to bridge not easily give up and never give up hope.
So we must try to play a piece of engineering with Spade Spade 6 of the table the possibility of K J in the North, K J If Spade in the South and the risk was no different when we play the hand of the spade Spade A forwarded Q.
Now the question that arises is how we can get a victory from the table to cut the spade off the table but only Q point at the Heart and point The Only Diamond J, Again we are forced to think more seriously how?, We would imagine the first way is to play the heart As three of the hands of hope in the southern heart, As I wish the South, the south will still be issued a small Heart for K hoped south of the North, if not too As in the South still will get the trick victory, then there is no harm in the South will issue a opposed to any will think the same with us.
Means there is the possibility of victory in the Heart that then we can play from the bottom to cut Spade, Again and again the question that arises is that we have to cut 2 times in the North Spade K J, How to get another win at the table, the only hope now is in color Diamond Jack, just as we play no matter how heart, the imagination As diamond in the South, As if the diamond in the South of the south will still be issued a small diamond, and it was not a mistake because the ace is always a victory, and because South the imagination K Q diamond that has not seemed to be in the North and could earn more victory than Ace Diamond.
In fact J is a means to the second (after Heart Q) for the East, to cut Spade to 2 times.
Now You See card of North and South
S N
973 KJ4
A108 J96
A65 9874
Q975 AJ10
It turns what we think is appropriate to be deceived by issuing south and Diamond Heart small and was not due to any fault H and D As always get the victory for the South.
Distribution of the card details are:
T S W N
♠- AQ1052 973 86 KJ4
♥-K53 A108 Q742 J96
♦-KQ6 A65 J103 9874
♣-K9 Q975 8642 AJ10
So we play without the East will surely get the trick in spades fifth victory by cutting 2 times, 1 Heart, Diamond 2, can also overload a victory in the Club, K Club in the North because of As
Introduction
Moral messages
This message is not a technical nature, but only a few suggestions that may help you to players who qualified, ethical, moral, and uphold the humanity
1. Learn the system little by little because all you have to go through the process and know
the logic.
2. Believe in the superiority of your system and its value, whatever system you use, it is best to
control your physical and mental because it is your main enemy.
3. Quickly Do not want clever, to learn to be just as sufficient, and the possibility of just how
much martter you are practicing and reproduce information on the bridge, take the results are
sometimes less than satisfactory, the mechanism of confusing and substandard, this is
the one - the only way reasonable for practicing and playing bridge.
4. If you have to make important decisions, bear in mind the theory of color quality, richness
point, and close deals quickly during regulation does not violate the system you use and
you agree.
5. If it is clear there is no possibility of bidding slam it shut quick-quick offers, so as not to
confuse your friends.
But if there is any possibility of slam for a color match, or no color match but there are
enough points to play no trump and you are sure to do the slam convention in advance
to control and use the best possible deals.
6. Honor the deals do not ignore the ethics of politeness, if you hesitate a moment, it's better
to finish the quote, even if you have the right to think, but be careful not to use this right
to provide information or signals to your friends who think there is a card special on
the handle of your card, and if your friends and you also feel sometimes choose to pass
this difficult to avoid, rest assured that every action you take has no effect and
does not look to anyone.
During the game, avoid these doubts to myself, because only your heart that knows
and is able to help your friend or not to mislead your opponent.
7. Increase your heart and your friends remember he is your friend who is always
faithful companion and play until you get a success.
8. Do not scold him, when your friend is clearly a mistake because you are obviously
already aware of your friends and regretted his mistake without your scold.
Criticism that you spend on the table to your friend will lose your mental and
encouraging friend opponent, who benefits?.
9. To find a qualified friend is somewhat difficult, try to focus you and your friends on
one system and Discuss about offers, games, and play a good attitude, do it frequently
shuffle the cards and share them as more and more cards will be shuffled and divided more
often you and your friends to see the different types of distribution, wealth will point card,
and that's when the right time to analyze and discuss rather than argue over the kitchen
match.
10. Help yourself and your own friends, and success will help you and your friends, good luck.
Thank you
Let’s Practice The Opening 2NT
Conditions for opening 2NT is when we have the honor 21 up point to the distribution of free cards.
Distribution of the card we see below:
S W N T
♠- AK95 J103 Q42 873
♥-KQ7 AJ9 1063 8542
♦-AK8 J742 953 Q106
♣-QJ2 653 10874 AK9
Bidding
S W N T
2NT pass pass pass
How to play:
1. Lead D West 2, North 3, Q East, South As = 1 to NS
2. South S 5, West 3, North Q, East 3 = 2 for NS
3. North S 2, East 7, South A, 10 = 3 for the western NS
4. South S K, West J, North 4, East 8 = 4 for NS
5. South S 9, West C 3, D 5 North, East H 2 = 5 for NS
6. South Club 2, West 5, North 10, East As = 1 for EW
7. East D 10, South D 8 , West 4, North 9 = 2 for the EW
South deliberately removing trick to 7 to the East to the east in the next round if a victory was not able to restore the eastern Diamond for diamond card is up to the East, although there was no effect due east to play hearts card to obtain victory As west and west to play winning card Diamond, but if the west can not cross to the West and the west do not have the Trick Heart as surely as the victory of Jack Diamond will be in vain.
8. D East 6, South K, West 7, North Club 4 = 6 for NS
Match the cards last 5
S W N T
♠- - - -
♥-KQ7 AJ9 1063 854
♦- J - -
♣-QJ 6 87 K9
9. South Q Club, West 6, North 7, East K = 3 for EW
10.East H 4, South K, West A, East 3 = 4 for the EW
11.West D J, North H 6, H 5 East, South H 7 = 5 for EW
Trick to 12 and 13 will win the South, West or J H 9 will still be won by H Q in the south and continue the Club J which would have won.
So 2NT contract are met by the NS.
Duplicate board is a duplicate board containing a pack of cards are provided for each division to be played in one session. Each board is numbered and available space to accommodate the four-four grip, with a North, East, South, and West.
2. A bid stated a number of odd trick of one to seven, and a denomination. Denomination of the game with a rank order of the lowest are: Clubs, Diamonds, Hearts, Spades, and No Trump.
Odd Trick is every trick a surplus of six-party trick to be won Declarer.
Offers are 32 kinds, from the lowest 1 Club up to the highest 7 No Trump. Each denomination has 7 levels of bidding.
example:
1. Club – C 1 Diamond – D 1 Heart-H 1 Spades- S 1 No Trump – NT
2. Club – C 2 Diamond – D 2 Heart-H 2 Spades- S 2 No Trump – NT
3. Club – C 3 Diamond – D 3 Heart-H 3 Spades- S 3 No Trump – NT
4. Club – C 4 Diamond – D 4 Heart-H 4 Spades- S 4 No Trump – NT
5. Club – C 5 Diamond – D 5 Heart-H 5 Spades- S 5 No Trump – NT
6. Club – C 6 Diamond – D 6 Heart-H 6 Spades- S 6 No Trump – NT
7. Club – C 7 Diamond – D 7 Heart-H 7 Spades- S 7 No Trump – NT
3. A bid to overcome the previous bid if the offer states the same number of odd tricks in a higher denomination, or the number of odd tricks larger in any other denomination.
4. The offer period ends when all four players pass, or if after three players pass in sequence according to the rotation; card has been opened in an opening lead an outside pass turn accepted.
5. Apart form the offer as mentioned above, namely that states a number of odd-trick and a denomination, which also is a form of bidding is a pass, double, and redouble.
6. Zone organization may establish other methods to make an offer, to the Far East Zone , where the organization GABSI Bridge in Indonesia into one of its members, introduced the bidding process set forth writing (Commonly called the Silent Bid), using the symbol-symbols as follows:
Club / ♣ - is expressed by C
Diamond / ♦ - is expressed by D
Heart / ♥ - represented by H
Spade / ♠ - is expressed by S
No Trump - is expressed by S
Double - represented by X
Redouble - expressed by XX
Pass - expressed by /
The end fitting - given by / /
Let’s Practice The Opening 2S
Previous paper is Exercise 8: Let's Practice Opening 2H, Now Let's Test the ability to think and apply it to the game by
Opening 2S
You are in the position of the East, let's say you do not know the cards of your opponent, how after you compiled the following card distribution, card your opponent in a closed state in the South and the North we will try to practice honesty in not open or view the detailed distribution of before you think how to fulfill the contract, do not ever see my opponent for a while because you will test your own skills with your thoughts and strategies will be applied in the management of the game if you are able to fulfill the contract 8 victory?, When you are in the South East Lead Club 5, the West as a dummy open the card now what do you think?
The course deals
T S W N
2S pass pass pass
W
♠-86
♥-Q742
♦-J103
♣-8642
S (card enclosed) N (card enclosed )
T
♠- AQ1052
♥-K53
♦-KQ6
♣-K9
Well Let's Think with:
First we look at the Trump Card Spade glance it is not profitable because there is no honor there, it is impossible to play the ace of spades hand, then continue with the Q, it's called surrender, when athletes are required to bridge not easily give up and never give up hope.
So we must try to play a piece of engineering with Spade Spade 6 of the table the possibility of K J in the North, K J If Spade in the South and the risk was no different when we play the hand of the spade Spade A forwarded Q.
Now the question that arises is how we can get a victory from the table to cut the spade off the table but only Q point at the Heart and point The Only Diamond J, Again we are forced to think more seriously how?, We would imagine the first way is to play the heart As three of the hands of hope in the southern heart, As I wish the South, the south will still be issued a small Heart for K hoped south of the North, if not too As in the South still will get the trick victory, then there is no harm in the South will issue a opposed to any will think the same with us.
Means there is the possibility of victory in the Heart that then we can play from the bottom to cut Spade, Again and again the question that arises is that we have to cut 2 times in the North Spade K J, How to get another win at the table, the only hope now is in color Diamond Jack, just as we play no matter how heart, the imagination As diamond in the South, As if the diamond in the South of the south will still be issued a small diamond, and it was not a mistake because the ace is always a victory, and because South the imagination K Q diamond that has not seemed to be in the North and could earn more victory than Ace Diamond.
In fact J is a means to the second (after Heart Q) for the East, to cut Spade to 2 times.
Now You See card of North and South
S N
973 KJ4
A108 J96
A65 9874
Q975 AJ10
It turns what we think is appropriate to be deceived by issuing south and Diamond Heart small and was not due to any fault H and D As always get the victory for the South.
Distribution of the card details are:
T S W N
♠- AQ1052 973 86 KJ4
♥-K53 A108 Q742 J96
♦-KQ6 A65 J103 9874
♣-K9 Q975 8642 AJ10
So we play without the East will surely get the trick in spades fifth victory by cutting 2 times, 1 Heart, Diamond 2, can also overload a victory in the Club, K Club in the North because of As
Introduction
Moral messages
This message is not a technical nature, but only a few suggestions that may help you to players who qualified, ethical, moral, and uphold the humanity
1. Learn the system little by little because all you have to go through the process and know
the logic.
2. Believe in the superiority of your system and its value, whatever system you use, it is best to
control your physical and mental because it is your main enemy.
3. Quickly Do not want clever, to learn to be just as sufficient, and the possibility of just how
much martter you are practicing and reproduce information on the bridge, take the results are
sometimes less than satisfactory, the mechanism of confusing and substandard, this is
the one - the only way reasonable for practicing and playing bridge.
4. If you have to make important decisions, bear in mind the theory of color quality, richness
point, and close deals quickly during regulation does not violate the system you use and
you agree.
5. If it is clear there is no possibility of bidding slam it shut quick-quick offers, so as not to
confuse your friends.
But if there is any possibility of slam for a color match, or no color match but there are
enough points to play no trump and you are sure to do the slam convention in advance
to control and use the best possible deals.
6. Honor the deals do not ignore the ethics of politeness, if you hesitate a moment, it's better
to finish the quote, even if you have the right to think, but be careful not to use this right
to provide information or signals to your friends who think there is a card special on
the handle of your card, and if your friends and you also feel sometimes choose to pass
this difficult to avoid, rest assured that every action you take has no effect and
does not look to anyone.
During the game, avoid these doubts to myself, because only your heart that knows
and is able to help your friend or not to mislead your opponent.
7. Increase your heart and your friends remember he is your friend who is always
faithful companion and play until you get a success.
8. Do not scold him, when your friend is clearly a mistake because you are obviously
already aware of your friends and regretted his mistake without your scold.
Criticism that you spend on the table to your friend will lose your mental and
encouraging friend opponent, who benefits?.
9. To find a qualified friend is somewhat difficult, try to focus you and your friends on
one system and Discuss about offers, games, and play a good attitude, do it frequently
shuffle the cards and share them as more and more cards will be shuffled and divided more
often you and your friends to see the different types of distribution, wealth will point card,
and that's when the right time to analyze and discuss rather than argue over the kitchen
match.
10. Help yourself and your own friends, and success will help you and your friends, good luck.
Thank you
Let’s Practice The Opening 2NT
Conditions for opening 2NT is when we have the honor 21 up point to the distribution of free cards.
Distribution of the card we see below:
S W N T
♠- AK95 J103 Q42 873
♥-KQ7 AJ9 1063 8542
♦-AK8 J742 953 Q106
♣-QJ2 653 10874 AK9
Bidding
S W N T
2NT pass pass pass
How to play:
1. Lead D West 2, North 3, Q East, South As = 1 to NS
2. South S 5, West 3, North Q, East 3 = 2 for NS
3. North S 2, East 7, South A, 10 = 3 for the western NS
4. South S K, West J, North 4, East 8 = 4 for NS
5. South S 9, West C 3, D 5 North, East H 2 = 5 for NS
6. South Club 2, West 5, North 10, East As = 1 for EW
7. East D 10, South D 8 , West 4, North 9 = 2 for the EW
South deliberately removing trick to 7 to the East to the east in the next round if a victory was not able to restore the eastern Diamond for diamond card is up to the East, although there was no effect due east to play hearts card to obtain victory As west and west to play winning card Diamond, but if the west can not cross to the West and the west do not have the Trick Heart as surely as the victory of Jack Diamond will be in vain.
8. D East 6, South K, West 7, North Club 4 = 6 for NS
Match the cards last 5
S W N T
♠- - - -
♥-KQ7 AJ9 1063 854
♦- J - -
♣-QJ 6 87 K9
9. South Q Club, West 6, North 7, East K = 3 for EW
10.East H 4, South K, West A, East 3 = 4 for the EW
11.West D J, North H 6, H 5 East, South H 7 = 5 for EW
Trick to 12 and 13 will win the South, West or J H 9 will still be won by H Q in the south and continue the Club J which would have won.
So 2NT contract are met by the NS.
Monday, 5 March 2012
Convention Basic
Basically all of the convention to ask for the Ace is in the hands of a partner can be said is a variant of Blackwood convention, as well as the Gerber convention, only if Blackwood using bidding 4NT to ask Ace, while John Gerber uses 4C, convention on the bridge aimed to determine the number of Ace in the hands of a partner towards the game slam or grand slam, but if it does not meet the expected needs Ace then the player will generally play in the game only.
Example : A bid to the game alone convention
1. Opener Responder
2S 3S
4C 4H
4S pass
Opening 2S for this system indicate point 16-20, and the spade have a minimum of 5 pieces, then opener rebid by 4C, 4C are called the Gerber convention,
The answer from Gerber 4C Convention is
4D shows 0 or 4 Ace
4H shows an Ace
4S shows 2 Aces
4NT shows 3 Ace
From the example above shows that the responder answer with the 4H means having only one Ace, but the possibility opener takes two to play slam Ace, Ace is expected because of the need not comply then the opener will stop call on 4S.
Examples of cards that requires a handle Opener 2S 2 Ace to play slam invite, because responder supports color spades with a minimum of 3 pieces of honor in spades with a confirmed response 3S win all the tricks, then the opener dare to take the path that led to the convention slam.
Possible grip opener card is
S AKQ975 or AKJ10954
H KQ6 KQ2
D 4 K8
C KQJ K3
Handle the possibility of responder card is
S J32 or Q86
H A1054 J10543
D KQ9 AQ3
C 975 102
But when the handle with 2 Ace Responder then opener is likely to be brave to play Slam
Example: convention bid to slam
2. Opener Responder
2S 3S
4C 4S
6S pass
When responder holds 2 Aces by answering the 4S, the opener will pull the trigger slam 6S
Handle the possibility of responder card
S J32 or Q86
H A1054 J10543
D AQ9 A73
C 975 A2
After knowing the number of Ace, the convention may be continued by asking the King if needed, and offer a step following the bidding responder
Example: Advanced conventions passed by asking King
3. Opener Responder
2S 3S
4C 4H
4NT ? responder answers also follows the step
5C shows 0 or 4 King
5D shows a King
5H shows 2 King
5S shows 3 King
? pass
From the example above if the opener rebid 4S, stop call, so opener rebid 4 NT to ask the King.
After the Responder replied by pointing out the general opener King will direct the final bid decision whether slam or grand slam.
Example : A bid to the game alone convention
1. Opener Responder
2S 3S
4C 4H
4S pass
Opening 2S for this system indicate point 16-20, and the spade have a minimum of 5 pieces, then opener rebid by 4C, 4C are called the Gerber convention,
The answer from Gerber 4C Convention is
4D shows 0 or 4 Ace
4H shows an Ace
4S shows 2 Aces
4NT shows 3 Ace
From the example above shows that the responder answer with the 4H means having only one Ace, but the possibility opener takes two to play slam Ace, Ace is expected because of the need not comply then the opener will stop call on 4S.
Examples of cards that requires a handle Opener 2S 2 Ace to play slam invite, because responder supports color spades with a minimum of 3 pieces of honor in spades with a confirmed response 3S win all the tricks, then the opener dare to take the path that led to the convention slam.
Possible grip opener card is
S AKQ975 or AKJ10954
H KQ6 KQ2
D 4 K8
C KQJ K3
Handle the possibility of responder card is
S J32 or Q86
H A1054 J10543
D KQ9 AQ3
C 975 102
But when the handle with 2 Ace Responder then opener is likely to be brave to play Slam
Example: convention bid to slam
2. Opener Responder
2S 3S
4C 4S
6S pass
When responder holds 2 Aces by answering the 4S, the opener will pull the trigger slam 6S
Handle the possibility of responder card
S J32 or Q86
H A1054 J10543
D AQ9 A73
C 975 A2
After knowing the number of Ace, the convention may be continued by asking the King if needed, and offer a step following the bidding responder
Example: Advanced conventions passed by asking King
3. Opener Responder
2S 3S
4C 4H
4NT ? responder answers also follows the step
5C shows 0 or 4 King
5D shows a King
5H shows 2 King
5S shows 3 King
? pass
From the example above if the opener rebid 4S, stop call, so opener rebid 4 NT to ask the King.
After the Responder replied by pointing out the general opener King will direct the final bid decision whether slam or grand slam.
Sunday, 4 March 2012
Bridge Glossary
Adjusted Score
A score of variation given by the leadership of the match
Adjusted Score artificial
A result is given as a score for a particular board because of a disorder that lead to these boards are not playable.
Adjusted Score is determined / assigned score
Given to one party / both parties, in lieu of actual results because of an abnormality occurs board.
Alert / Warning Signs
A warning means that its shape can be set by the organizers
Auction / Bidding Process
The process of "auction" to fight the final contract, held by offering turn by turn in a clockwise direction.
Bid
Submission of a bid which contains an intention to win a number of odd tricks in a particular denomination
Board / Board
1. a duplicate board
2. Fourth handed grip as the original, which put in a duplicate board for play in the session concerned.
Call / Quote
All kinds of deals are in the form of an offer (bid), double, redouble, or also pass
Contestant / Participant
In an individual game: a player. In a match pairs: two players who play as a partner during the game. In a team match: four or more people who play as partners in a team.
Contract
An attempt by the Declarer to win a trick in the denomination called, as stated in the last offer, either did not double, double, or redouble.
Convention
1. an offer that is based on an agreement between the couple convey meanings other than the desire to play in the denomination called, nor the concentration of power point, nor is it stated or long (three or more cards). However, the agreement states the power supply in general. It is not constitute a convention.
2. how to play defender who is delivering a certain sense, based on an agreement, not only implicitly.
Deal
Distribution of a pack of cards that is divided into four handles players, the cards are divided in such a way and is considered as a unit including bidding and play
Declarer
Players who played the part of the bidding last, first bid the denomination of the last offer.
Defender
Party as the opponent of the declarer
Denomination
Color or No Trump stated in the bid
Discard
Play another card because they do not have the requested card
Director / head of the match
A person who is designated as a leader who set the course of the game of duplicate bridge
Double
An offer for another offer that would increase the score if the contract value or the value of the contract fall met / not met
Dummy
Partner of declarer, partner declarer of the card presented on the table after the opening lead
Entry card
Card to cross, so I could play another hand of cards.
Event
A match consists of one session or more.
Follow suit
Playing a card similar to that requested.
Game
100 or more trick values obtained in a single board.
Hand / Grip
The cards are initially dealt to the player, or the remaining part after that.
Honor
Any card is an Ace, King, Quin, Jack, or 10
IMP / International Match Point
A unit value assigned according to the specified table
Irregularity
A deviation from the correct procedure, as defined in regulation
Lead
The first card played in a trick
LHO / Left Hand Opponent
Opponent who sits on the left
Match Point
A unit value assigned to the participant as a result of the match with one or more other scores
No trump
Contract by not using one color card ♠ / Spade, ♥ / Heart, ♦ / Diamond, and ♣ / Club
Odd Trick
Any excess of six tricks as tricks to be won by the declarer
Opening lead
Card trick leads to the opening of the first
Opponent
A player from another party, one of the pair faced opponents
Over Trick
Each trick is won by the declarer as the excess of the contract
Pack
To-52 card is used in contract bridge
Partner
The player who was a friend as a party to the other players play against the second
Part Score
Value of the trick with the number 90 or less were obtained for a single board
Pass
An offer of a player who in turn said no bid / bid, double or redouble
Penalty
Penalties or fines
Play / Games
Contribution of a card from the hand of a player for a first card tricks including the lead Overall the game is done Period in which the card - the card is being played Overall supply and a board game from
Premium Points
Other values obtained in addition to the tricks
Psychic Call
A different offerings intentionally or not appropriate in terms of strength or length of the color
Rectrification / Correction
Improvements made in order to offer or the game can proceed as normally as possible after the occurrence of an abnormality
Redouble
An offer on the double of the opposition, which increase the score if the contract is filled or when the contract is also terminated
Revoke
Play the card of another color in which a player is still able to participate in the requested color or in status must meet a lead sentence
RHO / Right Hand Opponent
Opponent who sits on the right.
Rotation
Clockwise rotation in which way to divide and turn to offer or the game progresses
Round
Part of the session is being played without the transfer of players.
Session
A period of a game in which a particular board as established by the Operator, to be played.
Side / Party
Two players who are a party in the face of other players.
Slam
A contract to win six odd tricks (called a small slam, small slam), or to win seven odd tricks (called a grand slam, slam big).
Suit / Color
One of the four groups of cards in a pack, each consisting of 13 sheets, with characteristic symbol ♠ / Spade, ♥ / Heart, ♦ / Diamond, and ♣ / Club
Team
Two or more handles are playing in the opposite direction at another table, but for an assessment (in the Supplementary Regulations, members of the team may consist of more than four people)
Trick
Unit that determines the uptake of the contract, consisting of four sheets of card, where each player plays a single sheet in turn, starting from the lead.
Trick point
Trick the value obtained by the Declarer when his contract fulfilled.
Trump
Each card of the denomination in a color specified in the contract.
Turn
The time is right, where a player can do a turn Bridge bidding or playing cards
Under trick
Any lack of trick that could not be obtained by the Declarer to fulfill his contract
Vulnerable / hazard
The conditions for granting the premium and penalty shortage trick.
A score of variation given by the leadership of the match
Adjusted Score artificial
A result is given as a score for a particular board because of a disorder that lead to these boards are not playable.
Adjusted Score is determined / assigned score
Given to one party / both parties, in lieu of actual results because of an abnormality occurs board.
Alert / Warning Signs
A warning means that its shape can be set by the organizers
Auction / Bidding Process
The process of "auction" to fight the final contract, held by offering turn by turn in a clockwise direction.
Bid
Submission of a bid which contains an intention to win a number of odd tricks in a particular denomination
Board / Board
1. a duplicate board
2. Fourth handed grip as the original, which put in a duplicate board for play in the session concerned.
Call / Quote
All kinds of deals are in the form of an offer (bid), double, redouble, or also pass
Contestant / Participant
In an individual game: a player. In a match pairs: two players who play as a partner during the game. In a team match: four or more people who play as partners in a team.
Contract
An attempt by the Declarer to win a trick in the denomination called, as stated in the last offer, either did not double, double, or redouble.
Convention
1. an offer that is based on an agreement between the couple convey meanings other than the desire to play in the denomination called, nor the concentration of power point, nor is it stated or long (three or more cards). However, the agreement states the power supply in general. It is not constitute a convention.
2. how to play defender who is delivering a certain sense, based on an agreement, not only implicitly.
Deal
Distribution of a pack of cards that is divided into four handles players, the cards are divided in such a way and is considered as a unit including bidding and play
Declarer
Players who played the part of the bidding last, first bid the denomination of the last offer.
Defender
Party as the opponent of the declarer
Denomination
Color or No Trump stated in the bid
Discard
Play another card because they do not have the requested card
Director / head of the match
A person who is designated as a leader who set the course of the game of duplicate bridge
Double
An offer for another offer that would increase the score if the contract value or the value of the contract fall met / not met
Dummy
Partner of declarer, partner declarer of the card presented on the table after the opening lead
Entry card
Card to cross, so I could play another hand of cards.
Event
A match consists of one session or more.
Follow suit
Playing a card similar to that requested.
Game
100 or more trick values obtained in a single board.
Hand / Grip
The cards are initially dealt to the player, or the remaining part after that.
Honor
Any card is an Ace, King, Quin, Jack, or 10
IMP / International Match Point
A unit value assigned according to the specified table
Irregularity
A deviation from the correct procedure, as defined in regulation
Lead
The first card played in a trick
LHO / Left Hand Opponent
Opponent who sits on the left
Match Point
A unit value assigned to the participant as a result of the match with one or more other scores
No trump
Contract by not using one color card ♠ / Spade, ♥ / Heart, ♦ / Diamond, and ♣ / Club
Odd Trick
Any excess of six tricks as tricks to be won by the declarer
Opening lead
Card trick leads to the opening of the first
Opponent
A player from another party, one of the pair faced opponents
Over Trick
Each trick is won by the declarer as the excess of the contract
Pack
To-52 card is used in contract bridge
Partner
The player who was a friend as a party to the other players play against the second
Part Score
Value of the trick with the number 90 or less were obtained for a single board
Pass
An offer of a player who in turn said no bid / bid, double or redouble
Penalty
Penalties or fines
Play / Games
Contribution of a card from the hand of a player for a first card tricks including the lead Overall the game is done Period in which the card - the card is being played Overall supply and a board game from
Premium Points
Other values obtained in addition to the tricks
Psychic Call
A different offerings intentionally or not appropriate in terms of strength or length of the color
Rectrification / Correction
Improvements made in order to offer or the game can proceed as normally as possible after the occurrence of an abnormality
Redouble
An offer on the double of the opposition, which increase the score if the contract is filled or when the contract is also terminated
Revoke
Play the card of another color in which a player is still able to participate in the requested color or in status must meet a lead sentence
RHO / Right Hand Opponent
Opponent who sits on the right.
Rotation
Clockwise rotation in which way to divide and turn to offer or the game progresses
Round
Part of the session is being played without the transfer of players.
Session
A period of a game in which a particular board as established by the Operator, to be played.
Side / Party
Two players who are a party in the face of other players.
Slam
A contract to win six odd tricks (called a small slam, small slam), or to win seven odd tricks (called a grand slam, slam big).
Suit / Color
One of the four groups of cards in a pack, each consisting of 13 sheets, with characteristic symbol ♠ / Spade, ♥ / Heart, ♦ / Diamond, and ♣ / Club
Team
Two or more handles are playing in the opposite direction at another table, but for an assessment (in the Supplementary Regulations, members of the team may consist of more than four people)
Trick
Unit that determines the uptake of the contract, consisting of four sheets of card, where each player plays a single sheet in turn, starting from the lead.
Trick point
Trick the value obtained by the Declarer when his contract fulfilled.
Trump
Each card of the denomination in a color specified in the contract.
Turn
The time is right, where a player can do a turn Bridge bidding or playing cards
Under trick
Any lack of trick that could not be obtained by the Declarer to fulfill his contract
Vulnerable / hazard
The conditions for granting the premium and penalty shortage trick.
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